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25 September, 2012
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On the plus side, though, it works with any operating system that can run an instance of Chrome (Mac OS, Linux, Windows, etc). We linked to the official GitHub where you can find detailed.
- It did bother me enough to where I got a windows laptop for my casual gaming itch. I long to get back to 100% Mac OS, but for me it will take not only the games, but other third party applications and peripherals to be better optimized. I do wonder if Apple Arcade will draw the attention of more gaming software to be optimized for Mac OS.
- My recent blog post on using a third party library within an Objective-C project had one fatal flaw – it didn’t actually work! The problem was that even though I had copied the PROJ.4 library into my project, linked against that version of the library, and copied it into my application, the application was still looking for the library in it’s original location – /opt/local/lib.
- View Thomas C Nicholson’s profile on LinkedIn, the world’s largest professional community. Thomas C has 8 jobs listed on their profile. See the complete profile on LinkedIn and discover Thomas C’S connections and jobs at similar companies.
Features
FLAC support
Dedicated Video View - Display video decks alongside the virtual audio decks
Serato Video Delay Compensation
This will allow one to offset the master video feed from the audio when there are sync/latency issues
Auto transition FX
Set this option if you don't want to change FX manually. Transitions will change upon every track load. There are three options.
- On/Off - Loading an audio or video track to the virtual decks will trigger a new transition to be selected
- Random - When on, a transition from the transitions list will be randomly selected, otherwise the transitions will be selected sequentially from the list of transitions
- Next - Forces a new transition to be used. If Random is selected, the transition will be randomly selected
Media Crate
Any video content stored in the 'Media...' crate will automatically load to Serato Video when you load audio tracks with no associated video track. This crate is created automatically when Serato Video is started or if the user manually creates a crate called 'Media...'. It is positioned below the 'All Video...' smart crate.
Options for controlling the media crate behavior are located in the Serato Video widget panel (you will need to expand the fader options (the 'F' button)). There are 3 different options.
- On/Off - Loading an audio track (with no associated video) will trigger a new video track load
- Random - Any video load from the 'Media...' crate will be randomly selected
- Next - Forces a new video load from the 'Media...' crate. If Random is selected, the loaded video will be randomly selected
- New Numark NS6, NS7 and V7 Mac drivers for Mountain Lion
Vestax VCI-380 support
2-deck layout for Numark NS6 and Allen & Heath Xone DX
No longer supports Mac OS X 10.5.8.
GUI fixes
- Fixed bug where a large grey box outline would be visible when doing a drag and drop. This only affected certain OSX versions such as 10.6.7 32 bit
- Fixed bug where the 'add cue point' buttons in the offline player weren't showing as enabled upon track load
- Fixed bug where the 'view' button would incorrectly cycle through an easter egg view
- Fixed bug where pressing enter on a bpm edit box field (library), when the value is unchanged, would not close the edit box
Library and Metadata fixes
Improved iTunes XML importing
This is to address the issue where iTunes library importing would fail when the library contained non utf-8 encoded strings. These formatting errors are an issue with iTunes, but this fix will now handle these string encoding errors and allow the entire library to be imported successfully.
- ID3 scanning by dragging a crate to the button now works
- Fixed bug where ITCH could create a _ScratchLIVE_ folder on external drives
- Fixed a crash when using Live Playlists
- Track data that has non ascii characters such as ñ and ó will now be searchable using n and o respectively
- Fixed a bug where .wav file tags couldn't be read or written to properly because of non-wide aligned chunks
- Fixed the library keyboard scrolling issue causeed when the bpm is being edited and the user presses ctrl+up/down in order to scroll up/down the library
- Fixed bug where tracks were being labelled as iTunes library tracks even if iTunes importing was disabled. As a result, they couldn't be deleted from the library
- Fixed bug where beatgrid info wasn't being read or written to/from .xml metadata files
- Fixed a bug where unicode characters couldn't be read from the composer tag of an mpeg4 file
Controller fixes
- Fixed the feedback loop bug with the Allen & Heath Xone DX
- Fixed a Denon HC5000 bug where going Shift+Relay would not make the HC5000's display change, thus preventing the user from being able to see the time setting being adjusted. Note that pushing just the Relay button would show the display change
- Fixed the Novation Twitch touch strip bug where the beat grid sometimes couldn't be adjusted when the 'adjust' button is pressed
- Fixed bug where scrolling through the Novation Twitch master fx time values for the delay and echo effect would not do so incrementally
- Fixed Swipe Mode + Play button bug with the Novation Twitch
- Fixed a Novation Twitch bug whereby the 'Drop' button didn't turn off after needle-drop
- Changed Slicer and Saved Loop lighting on the Novation Twitch
- Fixed a linked V7 bug where using the right V7's velocity slider and cues may make the left V7's playhead jump to the beginning of the track
Playback fixes
- Fixed bug where auto loops couldn't be saved in offline player
- The number of cue points that can be scrolled through in the SP6 is now 8
- Fixed Alt + Clicking Sample Slot bug so that it now stops the sample playing
- Fixed Headroom issue
- Fixed 'Braker' defaulting to 12 o'clock after install
- Fixed bug where auto gain was not being applied
- Fixed bug where the SP6-Trigger mode could be on, despite the SP6 plugin being off, creating a situation where the option couldn't be turned off, thus preventing the user from being able to use standard hardware cue point controls
- Fixed bug so that the autogain on/off state is now saved/loaded to/from preferences
Serato Video related bug fixes
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- Added the missing False Color effect to the automatically generated effects_list.xml
- The Serato Video Image effect 'size' param is now saved and loaded to and from xml
- Adjusted the auto cross fade speed so that the low-mid-high speeds are 10 secs-4.4 secs-super fast. Note: The middle position is a little faster than VSL 1.2
- Fixed bug where auto cross fading from left to right would get stuck at the far left position (only when the autofader speed is set to slow)
- Updated the Serato Video effect slot ON/OFF buttons to have just 'ON' but with different colours to represent state
- The Serato Video upfaders now default to full and the cross fader to half way when using a sound card with no faders
- Fixed the 'smudge' effect occurring on the Serato Video preview deck
- Fixed an issue with the Serato Video cross fader not being able to go hard left or hard right
Use the Community site to ask new questions.
Licensing & Commercial
Editing
Files
Configuration
Windows Specific
Mac OS X Specific
Linux Specific
Steam Specific
About Itself
What do I get when I buy Aseprite?
In addition to support Aseprite development, when you pay for Aseprite you'll get:
- A Windows installer and a portable .zip application, signed by David Capello, lead developer of Aseprite
- A Mac OS X .dmg package, signed by David Capello, a registered Developer ID
- A couple of .deb packages, one for Ubuntu x86 and other for x64.
- A Steam key to get automatic updates.
- Updates up to v1.9. See the roadmap for more information about new features that will be included in v1.x version series.
- Priority support via email (support@aseprite.org)
Do I get updates?
Yes, you do. With your purchase you will be able to download updatesfrom Humble Bundle,Gumroad, itch.io, orSteam up to Asepritev1.9. With the Steam key, the program will be updated automaticallyfrom the Steam client.
See details about how do you update your Aseprite version.
How much does it cost?
$19.99/USD is the minimum pledge amount to get theconvenient .exe and .dmg files of the 1.x version series ofAseprite —refer to the roadmap to see what features weplan to implement in this series—. You're welcome to pledge more ifyou think it's worth it!
You can use the donation page in case you already ownAseprite and want to show your support.
Can I create assets for a game which I intend to sell?
Sure you can! We encourage it and we'd love to hear about your gameon Twitter.
Can I use Aseprite in several of my computers?
Yes, you can. Official Aseprite packages are distributed under aspecificEULA,and you are able to copy the program as many times as you want on yourcomputers (and in different operating systems).
Can I install Aseprite in 5, 10, or more computers buying just one copy?
If they are your own computers, yes you can. If you are in a company,you need one license for each developer. If you are in an educationalinstitution, you canrequest a special license for educational purposes.
Is there an educational license?
In case you are a teacher in an educational institution, and you wantto use Aseprite in your classroom, you canrequest a special license for educational purposes.
If Aseprite source code is available, how is that you are selling it?
Aseprite started being open source since its very beginning in 2001,and we were happy with that untilAugust 2016. Nowyou can still download its source code, compile it, and use it foryour personal purposes. You canmake commercial art/assets with it too. Theonly restriction inAseprite EULAis thatyou cannot redistribute Aseprite tothird parties.
Can I redistribute Aseprite?
No. From August 2016 you cannot redistribute compiled versions ofAseprite. We have replaced the General Public License (GPLv2) with thenewAseprite EULA.The only way to redistribute Aseprite is with an specialeducational license.
Anyway this does not restrict most users: You can still compile thesource code, and use the program to create your assets for commercialgames. You can also makecontributions to Asepriteor modify its source code for your personal purposes.
Can I sell graphics created with Aseprite?
Yes, you can use your own creations (sprites, animations, graphics,assets, etc.) in any product (personal or commercial) you want. Evenwith compiled versions of Aseprite you can create art for yourpersonal/commercial purposes.
How do I zoom?
Using keys 1
, 2
, 3
, 4
, 5
, 6
(those above the QWERTY keys),or the mouse wheel. You can use the zoom tool too (Z
key) to zoom-in with left click and zoom-out with right click.
How do I scroll?
You can press the mouse wheel (middle mouse button), or hold the Space bar
and drag & drop with the left mouse button.
Also you can scroll one pixel pressing Space bar+arrow keys
orone tile with Shift+Space bar+arrow keys
.
How do I rotate the selection?
See Selection tools page.
Move layers in the stack
You have to use the Timeline. To open it you can press the Tab
keyor View > Timeline
menu. Then you can click a layer anddrag-and-drop the outline marker. See more information in theTimeline documentation.
Flip selection horizontally or vertically
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See Flip section.
Is there a SNES color palette?
No. Because the Super NES could be configured to display 256simultaneous values from the 15-bit RGB color spectrum (perlayer). FromWikipedia:
The Picture Processing Unit (PPU) used in the Super NES has a 15-bitRGB (32,768 color) palette, with up to 256 simultaneous colors atonce.
However, while the hardware palette can only contain 256 entries, inmost display modes the graphics are arranged into between 2 and 4layers, and these layers can be combined using additive orsubtractive color blending. Because these blended colors arecalculated by the hardware itself, and do not have to be representedby any of the existing palette entries, the actual number of visiblecolors onscreen at any one time can be much higher.
The exact number depends on the number of layers, and thecombination of colors used by these layers, as well as what blendingmode and graphical effects are in use. In theory it can show theentire 32,768 colors, but in practice this is rarely the case forreasons such as memory use. Most games use 256-color mode, with15-color palettes assigned to 8x8 pixel areas of the background.
Export a .gif to a sequence of .png files
You can open the .gif
with File > Open
and then select File > Save
choosing a file name like frame00.png
. When the operation iscompleted, you will get a sequence of files like frame00.png
,frame01.png
, frame02.png
, etc.
Is there any difference between .ase and .aseprite files?
No. It's the same difference between .jpg
and .jpeg
. Bothextensions can be used to save the full sprite information (layers +frames). The .aseprite
alternative is given because Photoshopuses .ase
extension for Adobe Swatches Exchange files.
Why do the colors change when exporting a sprite to a .gif file?
GIF files support only 256 colors. So if you are exporting a RGBsprite with more than 256 colors, or any kind of sprite with severallayers with different blending modes, blurred areas, or specialeffects like glows, you will have problems exporting the image to GIFfiles. As a general rule: if you are going to export to GIF, youshould use less than 256 colors on RGB sprites, or use Indexed spritesdirectly.
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More Details: The GIF format supports 256 new colors on eachframe. It means, each frame (a rectangular area) cannot introduce morethan 256 new colors to the image (and the previous colors in therectangular area are lost). Aseprite tries to use this knowledge tocalculate the minimal rectangular area between two consecutive framesand then calculate what colors should be introduced in the frame,anyway generally it's really hard to use more than 256 colors. Here'ssome example of these special GIF with more than 256 colors:https://imgur.com/gallery/VTJu5T0
See also:
Why do I see double-sized pixels?
Each Aseprite pixel uses 2x2 real pixels on the screen. It is designedin this way to reproduce look & feel of old sprite editors, and it isachieved only using this special configuration of pixels on thescreen.
Anyway, sometimes you need to edit images with the full screenresolution. You can do so going to Edit > Options
, and selecting1:1
in Screen Scale
field. You will need to restart the programafter this change.
Is Aseprite for Windows USB portable?
The program works in both ways, depending if the configurations fileaseprite.ini
exists in the same folder where aseprite.exe
islocated.
From Aseprite v1.0.2 the configuration is saved in the current usersettings folder by default(i.e. %AppData%/Aseprite/aseprite.ini
). Anyway, if you copy youraseprite.ini
in the aseprite.exe
folder, Aseprite detects that youwant to carry your configuration with you, so the program acts like aportable app.
Anyway we distribute both versions:
- A
.exe
installer which associates.ase
/.aseprite
files withAseprite.exe
, and - a portable
.zip
version that you can uncompress in any folder.
I have a lag using my pen, is there any solution?
If you are having problems with your Wacom pen or tablet, you can trythe following solutions:
Other possible solution is to turn up the double click speed onWindows and Wacom settings. (And could be a good idea to turn down thearea in which double clicks are registered.)
Where is .asepriterc on Mac OS X?
It's in your home directory (⇧⌘+H) as a hidden file.
To see hidden files see this article.
Does Aseprite run on Mac OS X 10.10 Yosemite?
Yes, it does.
I cannot resize or maximize the window on Linux, why?
This is a recurrent problem of Linux users. The precompiled Linuxdistribution of Aseprite (which is not officially supported by ourteam) is linked to a shared version of Allegro 4 library.
We've fixed this problem years ago distributing a patched version ofAllegro 4 along with Aseprite source code. The problems is that wedidn't find enough time to merge those patches upstream, i.e. officialAllegro 4 library doesn't contain our patches to resize the window.
The conclusion is that if you want to resize the window, you shouldcompile Aseprite by yourself, which is the best advice we can giveyou. It's not too hard if you followour instructions.(Almost all dependencies are included in the GitHub repository.)
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Is there an official package for Linux?
We are releasing packages for Ubuntu (x86 and x64) at thismoment. Fedora is being considered for a near future.
How do I run Aseprite standalone without Steam?
Aseprite is completely DRM-free, anyway, using the default Steamoption to create a desktop shortcut you will notice that it opensSteam to launch Aseprite. Regardless of this behavior, you can createyour own direct shortcut to the Aseprite executable file to startAseprite without Steam.
More information.
How do I update my current version?
If you don't remember where you got Aseprite, you can use these order resenders:
If you have an user in Humble Bundle, itch.io, or Gumroad, you can getit directly from your library on each case:
- If you are using Aseprite onSteam updates areinstalled automatically by default.
You can always contact us if you have any issuedownloading the update. We can resend you the receipt with yourdownload link.
How do you pronounce Aseprite?
See this page.
Aseprite icon looks familiar, where do I know it from?
It's a little tribute to what we think is the greatest game of all time:Super Mario World. It specifically refers to one of the few animatedblocks in this game: the rotating block.
Use the Community site to ask new questions.
LINKED (itch) (batuaytemiz) Mac OS