Room Of Doom Mac OS
Earlier this month MacWorld got an early look on the Doom 3 port to Mac OS X, and the posted their experiences with the Gold Master. The game is expected to be available in the retail channel on March 19, but after some seemingly disappointing benchmarks, not everyone is all that thrilled. The test system used was a powerhouse: PowerMac G5 2.5GHz dual CPU, loaded with 2.5GB of RAM, and the Mac version of the ATI Radeon X800 XT (which itself has 256MB of RAM). Even at High-Quality 640x480 resolution with no anti-aliasing, the best the system could do was 47.1 FPS. For comparison, with a NVIDIA-power 6800 GT with 256MB of RAM, a 3.4 GHz Pentium 4 will turning circa 150 FPS, while the beasts such as the Athlon 64 4000+ will hit more than 200 FPS. Of course, people with such systems won't game at that low resolution, instead cranking it up as high as it can go and still not seem choppy. MacWorld said it best:
Black Hat attendees warn of impending Mac OS X hacker doom Mac OS X may be mostly free of malware, perhaps due in part to its smaller Chris Foresman - Jul 30, 2009 6:28 pm UTC. DOOM 2016 Mac OS is now available only here, at MacGamesWorld. We reccomend this game to everyone how loves FPS games. This game has been released on only for PC, Xbox ONE and PS4 but now we present a leaked version for Mac OS. It's unlikely that you will require any of the included 'System Software' if your Mac is running Mac OS 7.5.5 or newer. To run this in Mac OS X, you'll need a modern source port of the Doom engine. A list of various OS X compatible forks and ports can be found at Doomworld. Mac OS X + linux binaries + standalone versions will be provided later Credits. Original levels + art + sfx by @gamecactus. Zep for PICO-8 and support (and sneaky versions!) ID Software for producing such a timeless game. ZDoom Wiki for their fantastic compendium of everything DOOM. This version for classic Macs was developed by Lion Entertainment in 1995. In Doom, players assume the role of an unnamed space marine, who became popularly known as 'Doomguy', fighting his way through hordes of invading demons from Hell.
Numerous Web sites and magazines have benchmarked Doom 3's performance on the PC since the game was released last summer, and these numbers are bound to draw comparisons. You'll discover that our tests produced lower frame rate averages than those PC benchmarks you'll see elsewhere -- in some cases by a little, in other cases by a lot, depending on the methodologies used and the systems tested. One way or the other, Mac frame rates seem off by 20 percent or more in many cases in the comparisons we've seen posted online.
Naturally, people started asking 'why'? The debate is long and torrid, but you can dig into our community's previous discussion here. There's plenty of theories, but not many facts. Thankfully, Glenda Adams of Aspyr Media, the company that ported the game to the Mac, has offered us her take on the situation.
Advertisement'The truth to Doom 3 OS X performance is that there isn't one magic low hanging fruit optimization that will fix it. Engineers at Aspyr/id/Apple/ATI/nvidia haven't 'overlooked' something, or just blown off an easy fix for some reason. We held the game for over 4 months purely for optimization, its not like it was rushed out for a certain date,' she wrote.
Adams also noted that the game is currently 'as optimized as it was going to get with the current Mac OS, compilers, and hardware,' and noted that additional delays in releasing the game wouldn't really suit anyone. One might ask, then, why it is that the top of the line G5, which performs admirably in other circumstances, seems to trail the PC so clearly in this instance. Adams added:
'The biggest remaining optimization is below the surface of OpenGL, between the framework/drivers and hardware. This is where the PC gains the most advantage. But even that may not be all of the difference. Everything else I've mentioned in different forums, from data alignment to float/int conversions and compiler differences play a factor. If gcc can't do the same level of cross-module inlining on the Mac as the PC compiler, maybe thats a 1% overall hit. Maybe its 0.005%, maybe its 5%. If the PowerPC could convert a float to an int without writing it out to memory, maybe thats another .005%, or another 1%. Those things are so difficult to measure, and immensely difficult to re-engineer away.'
Nevertheless, Aspyr is going to continue to work on the game, even though it is shipping. The company, along with Apple, believes that while the timedemo numbers may look less than inspiring, but actual game play will be better. Hopefully this will put to rest some of the more ridiculous accusations regarding lazy optimizations and the like.
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Author: | id Software Lion Entertainment |
Publisher: | GT Interactive |
Engine: | id Tech 1 |
Ultimate_Doom.sit (5.74 MB)
MD5: 624f7d8395666c1d7f385a4a83db5499
For System 7.0 - 7.6 - Mac OS 9
Room Of Doom Mac Os 11
ultmt-doom-mac.sit (31.46 MB)
MD5: 331d2d375d11c748983fb4f8581ea7d8
For System 7.0 - 7.6 - Mac OS 9
Lost_Episodes_Of_Doom.zip (856.59 KB)
MD5: d25e3b06d9fb497d3b960f51ba298810
For System 7.0 - 7.6 - Mac OS 9
D2Keys.sit_.hqx (25.45 KB)
MD5: 6186d84ef3e26a49c9f6962ac6ca0cad
For System 7.0 - 7.6 - Mac OS 9
Doom For Mac Os
ult-doom-mac-man.pdf
This game works with: SheepShaver, Basilisk II, QEMU
Doom is the landmark first-person shooter by id Software 1st released as shareware for the PC in 1993. It is widely recognized for pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs).
When the game was finally released commercially as 'The Ultimate Doom' for the Macintosh in 1995, it arrived with an additional fourth episode of 9 new levels, entitled Thy Flesh Consumed. By this time, Doom II had already made its debut on the Macintosh gaming platform.
- Top DL: A pre-installed copy of The Ultimate Doom for Macintosh.
- 2nd DL: Toast image file of the original 1995 CD, compressed as '.sit' StuffIt 5.5 format. Included in the .sit archive is a copy of the original manual, scanned to PDF. Once extracted, mount using the Virtual CD/DVD Utility, or use Toast to mount or burn to CD.
[MD5 checksum & filename: 331d2d375d11c748983fb4f8581ea7d8 *ultmt-doom-mac.sit (31.46 MB)] - 3rd DL: An unofficial, commercial expansion for Doom known as The Lost Episodes. This expansion was designed for the original 3-episode version of Doom and has some known issues with the, later released, The Ultimate Doom. An unofficial patch is included in the zip file to fix these issues.
- 4th DL: An unofficial patch to user modify the action keys in Doom. Only works with the original Mac ports of The Ultimate Doom, Doom II and Final Doom.
- Manual: Scanned copy of the original 'Ultimate DOOM Instruction Manual (for the Macintosh)' PDF.
The player takes the role of a marine (unnamed to further represent the person playing), 'one of Earth's toughest, hardened in combat and trained for action', who has been incarcerated on Mars after assaulting a senior officer when ordered to fire upon civilians. There, he works alongside the Union Aerospace Corporation (UAC), a multi-planetary conglomerate and military contractor performing secret experiments on interdimensional travel. Recently, the teleportation has shown signs of anomalies and instability, but the research continues nonetheless.
Suddenly, something goes wrong and creatures from hell swarm out of the teleportation gates on Deimos and Phobos. A defensive response from base security fails to halt the invasion, and the bases are quickly overrun by monsters; all personnel are killed or turned into zombies.
A military detachment from Mars travels to Phobos to investigate the incident. The player is tasked with securing the perimeter, as the assault team and their heavy weapons are brought inside. Radio contact soon ceases and the player realizes that he is the only survivor. Being unable to pilot the shuttle off of Phobos by himself, the only way to escape is to go inside and fight through the complexes of the moon base.
— The Doom Wiki
Try and survive the original three episodes that made Doom a household name: 27 sizzling levels of the most explosive, mutant-laden, blood-spattered battle ever. Then it really blows players away with an all-new episode: Thy Flesh Consumed. Perfect Hatred, Sever the Wicked and seven other expert levels are so incredibly tough, users will be burnt to a crisp.
— Macintosh Multimedia & Product Registry, Volume 9, No. 4 - 1996
Highly recommended: Dan Linton's visit to id Software in 1993. The video features composer Bobby Prince giving a demo of Commander Keen and Wolfenstein 3-D, and John Romero playing an early version of Doom. Also read more at The Artful Gamer.
See also: DOOM II, Final DOOM, Total Ruin, D!ZONE MAC, Demon Gate
CompatibilityArchitecture: 68k PPC
Minimum Requirements:
68040
8 MB RAM
18 MB hard drive space
8-bit color
Mac OS 7.1
CD-ROM drive (2x speed recommended)
The installer on the CD image is Compact Pro based, and has issues with Mac OS 8.5 and newer. If you experience problems, you can manually install by dragging the files you need to a location on your hard drive. For example: copy 'Ultimate DOOM', 'DOOM.WAD' & the 'Music' folder to a folder on your hard drive. It's unlikely that you will require any of the included 'System Software' if your Mac is running Mac OS 7.5.5 or newer.
To run this in Mac OS X, you'll need a modern source port of the Doom engine.
A list of various OS X compatible forks and ports can be found at Doomworld.
Room Of Doom Mac OS